![]() ![]() While this is a rly cool concept, you have not many civs where these landmarks are balanced, so you always have to go for landmark A and ignore B. These landmarks provide you new technologies, economic advantages or function as a market, castle, town center with some extra advantages sometimes. You advance into the next age by most civs, by building one of two landmarks. After you explored all the civs enough and you start playing on ladder it becomes rly quickly clear how unbalanced the game is and how little options you have to play a civ. ![]() I thought always, damn that's cool and interesting and this sounds nice aswell. While I enjoyed the fresh new approach the first 50 hours playing. I can not recommend the game in its current state for anyone who likes to play ladder.įor all casuals the game is fun, just don't expect to much of a challenge from the AI it is way weaker than in AoE2:DE.
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